Spent most of yesterday in the hospital, where my mother was admitted. Her doctor had changed her blood pressure medication a couple of weeks ago, it wasn't doing the job. Unfortunately her doctor was out of town and a home therapist said we should take her to the Emergency Room.
Bad idea, as far as I'm concerned. Put her back on her old medication which was working, just causing her to cough.
Instead we brought her to the emergency room, and since she's old and deaf, this got her more stressed out and scared than ever, because they were all gathered around her shouting questions and wanting to run tests and I'm sure she thought she was dying or something, which sent her blood pressure even higher.
She spent the night there, and is still in today for more tests, which I don't think she needs but I guess since they've got her in there they want to get their money's worth out of our insurance... she's in a private room which must be costing a fortune....
The reason for my headline... she was about 40 when she was first diagnosed with high blood pressure...took pills for a couple of days but didn't like how they made her feel....so she stopped taking them and tried to do the "natural remedy" thing.
Result, 20 years later she had congestive heart failure, and now instead of taking 1 pill a day she has to take 4. And has to go into the hospital periodically on occasions like these.
Moral of the story - go get your blood pressure checked, and if you have high blood pressure make sure you take your meds, otherwise believe me you'll wish you had, when it is too late...
Friday, March 29, 2013
Wednesday, March 20, 2013
How Video Games Help Fuel Space Exploration
From Space.com: How Video Games Help Fuel Space Exploration
Having traveled to other worlds in his game creations such as "Ultima," Richard Garriott de Cayeux is now doing the real thing. He flew to the International Space Station in 2008 (on a reported $30 million ticket). And his company, Space Adventures, has organized flights on Soyuz craft for about a dozen other moguls.
At the South by Southwest conference in Austin this week, Garriott de Cayeux explained why he thinks that private companies can make spaceflight radically cheaper and more common. Ideas include having NASA contract with private rocket companies for human spaceflight instead of building all its own craft (which it already does to launch robots such as the Mars Rover Curiosity). Garriott de Cayeux also promotes reusable spacecraft, which he claims offer tenfold to hundredfold cost savings.
Elon Musk of SpaceX, the most successful extraterrestrial entrepreneur so far, is testing reusable technology
called Grasshopper. And so is John Carmack, creator of blockbuster video game franchises "Doom" and "Quake." His company, Armadillo Aerospace, is focused on building reusable craft.
TechNewsDaily asked Garriott de Cayeux why game creators are attracted to spaceflight. "If there was something specific to the games industry, it would have to be from exploring virtual
worlds," he said. "It would have to be … creating experiences that let people go into the unknown. Noting his many adventures, including into space, to Antarctica and to the bottom of the ocean, he said, "I find my drive to go explore is identical and very closely linked with my personal drive to create things for people to explore."
But the images in many games may not be the best thing to motivate future generations of explorers, said astronaut Mae Jemison. In a panel session, she spoke about the 100 Year Starship Project she leads, which aims to kick-start the technologies
to make interstellar spaceflight possible within a century.
Many of the most popular video games over the years, including "Doom" and "Quake," are also very violent. "I'm struck by the fact that we have all the slasher, blood-and-guts, shoot-'em-up movies and stuff like that," Jemison said. "It doesn't make you very hopeful for the future."
Jemison's fellow panelist Jill Tarter of SETI (Search for Extraterrestrial Intelligence) said that games could be helpful, "to the extent that people can … build interactive experiences that aren't always shooting and competitive."
LeVar Burton of "Star Trek" fame, also on the panel, told TechNewsDaily that he was excited about the use of biofeedback in games. "I can certainly imagine games that are … first-person experience, where you really have to be in a calm and imaginative state in order to advance in the gameplay," he said. "And I think that's a lot more productive in terms of entrainment than … the first-person shooter." [See also: Video Games Improve Surgeons' Skills]
Jemison also sees games as a way to study how people interact, which is critical to creating livable conditions for a space mission that will span entire lifetimes. Games, she said, could help to, "ferret out some information about human behavior."
Burton agreed: "Using gameplay to problem-solve — fantastic use of the technology."
This story was provided by TechNewsDaily, sister site to SPACE.com.
Having traveled to other worlds in his game creations such as "Ultima," Richard Garriott de Cayeux is now doing the real thing. He flew to the International Space Station in 2008 (on a reported $30 million ticket). And his company, Space Adventures, has organized flights on Soyuz craft for about a dozen other moguls.
At the South by Southwest conference in Austin this week, Garriott de Cayeux explained why he thinks that private companies can make spaceflight radically cheaper and more common. Ideas include having NASA contract with private rocket companies for human spaceflight instead of building all its own craft (which it already does to launch robots such as the Mars Rover Curiosity). Garriott de Cayeux also promotes reusable spacecraft, which he claims offer tenfold to hundredfold cost savings.
Elon Musk of SpaceX, the most successful extraterrestrial entrepreneur so far, is testing reusable technology
TechNewsDaily asked Garriott de Cayeux why game creators are attracted to spaceflight. "If there was something specific to the games industry, it would have to be from exploring virtual
But the images in many games may not be the best thing to motivate future generations of explorers, said astronaut Mae Jemison. In a panel session, she spoke about the 100 Year Starship Project she leads, which aims to kick-start the technologies
Many of the most popular video games over the years, including "Doom" and "Quake," are also very violent. "I'm struck by the fact that we have all the slasher, blood-and-guts, shoot-'em-up movies and stuff like that," Jemison said. "It doesn't make you very hopeful for the future."
Jemison's fellow panelist Jill Tarter of SETI (Search for Extraterrestrial Intelligence) said that games could be helpful, "to the extent that people can … build interactive experiences that aren't always shooting and competitive."
LeVar Burton of "Star Trek" fame, also on the panel, told TechNewsDaily that he was excited about the use of biofeedback in games. "I can certainly imagine games that are … first-person experience, where you really have to be in a calm and imaginative state in order to advance in the gameplay," he said. "And I think that's a lot more productive in terms of entrainment than … the first-person shooter." [See also: Video Games Improve Surgeons' Skills]
Jemison also sees games as a way to study how people interact, which is critical to creating livable conditions for a space mission that will span entire lifetimes. Games, she said, could help to, "ferret out some information about human behavior."
Burton agreed: "Using gameplay to problem-solve — fantastic use of the technology."
This story was provided by TechNewsDaily, sister site to SPACE.com.
Sunday, February 17, 2013
National Geographic Timeline of Space Exploration
It's a presentation, so you have to go see it via a computer, but it looks pretty cool so check it out.
http://www.nationalgeographic.com/125/timelines/space-exploration/?source=hp_125_nghistoryt_imeline_20130215
http://www.nationalgeographic.com/125/timelines/space-exploration/?source=hp_125_nghistoryt_imeline_20130215
Monday, January 28, 2013
Challenger Center inspires love of space exploration
From NWIT Times: Challenger Center inspires love of space exploration
Challenger Learning Center students explore outer space while
still on Earth but thanks to that experience, many start setting their
sights to the stars.
The science education center, on Hammond Purdue University Calumet campus, uses space as the hook to get kids interested in career skills related to science, technology, engineering and math, also known as STEM.
It does 95 percent of its work during school based field trips, but also features public programs such as Family Science Night and summer camps, said Becky Manis, the center’s executive director.
New this school year is "Moon Based Explorers", which was developed for students in kindergarten through second grade.
“It’s all part of a simulation where they pretend they are astronauts and use their skills,” Manis said. “It’s Next Generation Standards based. It also meets the Common Core Standards for language and math.”
Kindergartners at Elliott Elementary School in Munster took advantage of the new program.
“They love all the hands-on experiments that help them understand what would be needed to live away from Earth,” said Julie Glavin, a kindergarten through fifth grade science teacher at the school. “They really enjoy putting on their space suits and ‘going to the moon.’ ”
Elliott students have been taking field trips to the center since its inception and currently its kindergartners, third- and fifth- graders visit.
“Its activities provide, inform and enhance the school’s science curriculum,” Glavin said. “Most importantly, the Challenger Center is very complimentary to the STEAM (Science, Technology, Engineering, Arts and Math) initiative that is becoming integral in instructing 21st century learners.”
Karey Shanks, who currently teaches second grade at Elliott, said she always enjoyed visiting the Challenger Center when she taught fifth grade.
“This experience provided an event that was memorable,” she said. “Even years after the students left Elliott School, they remembered their Challenger Center experiences.”
The Challenger Center helped her students gain confidence, she said, because it gave them grown-up achievements.
“They really felt like astronauts and did not want to let their team members down,” she said of the life-like experience. It inspired her students to aspire to be astronauts or scientists.
“Lights, sirens, computers, robotic arms, controlled radiation chambers, medical tests, smoke, what was not to love?” she said. The students loved every part of it from the chamber where they entered the space station to problem solving in mission control to debriefing and speaking with astronaut Jerry Ross.
Shanks said the experience was so real that many of her students truly believed they discovered a new object in space, and she was honored when they often chose to name it after her.
The center staff hopes to reach more future scientists with a new underwater astronaut training camp, which they hope to launch as a summer camp, Manis said. Working with SCUBA instructors, camp attendees will mimic the astronauts’ work in the Neutral Buoyancy Lab and practice tasks in the pool.
Another plan for the summer is an intergenerational camp that will bring together grandparents and their grandkids.
Summer camp registration typically begins in March and sessions fill up quickly.
“Our center is not just about space but it’s about the science and engineering and math. It’s about work force ready skills. If you think about our future, how much knowledge citizens will need to be productive and strengthen the U.S. We have such a heavy future ahead of us and we need to prepare our kids for the future. Our programs do that. They inspire kids by using space as the hook.”
Manis said the programs are highly educational with a lot of content built into them so teachers can match many standards.
“It should make it easy for teachers to prove that the field trips they take here are worthwhile.”
For more information on the center, call 219-989-3250 or visit www.clcnwi.com.
The science education center, on Hammond Purdue University Calumet campus, uses space as the hook to get kids interested in career skills related to science, technology, engineering and math, also known as STEM.
It does 95 percent of its work during school based field trips, but also features public programs such as Family Science Night and summer camps, said Becky Manis, the center’s executive director.
New this school year is "Moon Based Explorers", which was developed for students in kindergarten through second grade.
“It’s all part of a simulation where they pretend they are astronauts and use their skills,” Manis said. “It’s Next Generation Standards based. It also meets the Common Core Standards for language and math.”
Kindergartners at Elliott Elementary School in Munster took advantage of the new program.
“They love all the hands-on experiments that help them understand what would be needed to live away from Earth,” said Julie Glavin, a kindergarten through fifth grade science teacher at the school. “They really enjoy putting on their space suits and ‘going to the moon.’ ”
Elliott students have been taking field trips to the center since its inception and currently its kindergartners, third- and fifth- graders visit.
“Its activities provide, inform and enhance the school’s science curriculum,” Glavin said. “Most importantly, the Challenger Center is very complimentary to the STEAM (Science, Technology, Engineering, Arts and Math) initiative that is becoming integral in instructing 21st century learners.”
Karey Shanks, who currently teaches second grade at Elliott, said she always enjoyed visiting the Challenger Center when she taught fifth grade.
“This experience provided an event that was memorable,” she said. “Even years after the students left Elliott School, they remembered their Challenger Center experiences.”
The Challenger Center helped her students gain confidence, she said, because it gave them grown-up achievements.
“They really felt like astronauts and did not want to let their team members down,” she said of the life-like experience. It inspired her students to aspire to be astronauts or scientists.
“Lights, sirens, computers, robotic arms, controlled radiation chambers, medical tests, smoke, what was not to love?” she said. The students loved every part of it from the chamber where they entered the space station to problem solving in mission control to debriefing and speaking with astronaut Jerry Ross.
Shanks said the experience was so real that many of her students truly believed they discovered a new object in space, and she was honored when they often chose to name it after her.
The center staff hopes to reach more future scientists with a new underwater astronaut training camp, which they hope to launch as a summer camp, Manis said. Working with SCUBA instructors, camp attendees will mimic the astronauts’ work in the Neutral Buoyancy Lab and practice tasks in the pool.
Another plan for the summer is an intergenerational camp that will bring together grandparents and their grandkids.
Summer camp registration typically begins in March and sessions fill up quickly.
“Our center is not just about space but it’s about the science and engineering and math. It’s about work force ready skills. If you think about our future, how much knowledge citizens will need to be productive and strengthen the U.S. We have such a heavy future ahead of us and we need to prepare our kids for the future. Our programs do that. They inspire kids by using space as the hook.”
Manis said the programs are highly educational with a lot of content built into them so teachers can match many standards.
“It should make it easy for teachers to prove that the field trips they take here are worthwhile.”
For more information on the center, call 219-989-3250 or visit www.clcnwi.com.
Thursday, January 24, 2013
OMG!
Never realized I hadn't posted in over 2 weeks!
Sorry, folks
Things have just gotten away from me the last week and a half...posting should be back on schedule starting this weekend.
Sorry, folks
Things have just gotten away from me the last week and a half...posting should be back on schedule starting this weekend.
Thursday, January 10, 2013
Herschel: The Asteroid Apophis More Massive Than Though
From Sci-News: Herschel: Asteroid Apophis More Massive Than Thought
New observations of the asteroid Apophis made with ESA’s Herschel Space Observatory as it approached our planet few days ago show the asteroid to be bigger than first thought.
Apophis
(known as 99942 and 2004 MN4) is a near-Earth asteroid discovered on
June 19, 2004 by R. A. Tucker, D. J. Tholen and F. Bernardi at the Kitt
Peak National Observatory.
ESA’s Herschel observed the asteroid on January 5-6, 2013 during about 2 hours on its approach to Earth at about 14.5 million km.
“As well as the data being scientifically important in their own right, understanding key properties of asteroids will provide vital details for missions that might eventually visit potentially hazardous objects,” said Dr Laurence O’Rourke of the European Space Astronomy Center in Spain.
Herschel provided the first thermal infrared observations of Apophis at different wavelengths, which together with optical measurements helped refine estimates of the asteroid’s properties.
Previous estimates bracketed the asteroid’s average diameter at 270 ± 60 m; the new observations returned a more precise diameter of 325 ± 15 m.
“The 20% increase in diameter, from 270 to 325 m, translates into a 75% increase in our estimates of the asteroid’s volume or mass,” explained Dr Thomas Müller of the Max Planck Institute for Extraterrestrial Physics in Garching, Germany, who led the analysis of the new Herschel data.
By analyzing the heat emitted by Apophis, Herschel also provided a new estimate of the asteroid’s albedo of 0.23. This value means that 23% of the sunlight falling onto the asteroid is reflected; the rest is absorbed and heats up the asteroid. The previous albedo estimate for Apophis was 0.33.
“These numbers are first estimates based on the Herschel measurements alone, and other ongoing ground-based campaigns might produce additional pieces of information which will allow us to improve our results,” Dr Müller said.
“Although Apophis initially caught public interest as a possible Earth impactor, which is now considered highly improbable for the foreseeable future, it is of considerable interest in its own right, and as an example of the class of Near Earth Objects,” said Dr Göran Pilbratt, ESA’s Herschel Project Scientist. “Our unique Herschel measurements play a key role for the physical characterization of Apophis, and will improve the long-term prediction of its orbit.”
Herschel’s
view of the asteroid Apophis at wavelengths 70, 100 and 160 microns
(ESA / Herschel / PACS / MACH-11 / MPE / B.Altieri / ESAC / C. Kiss /
Konkoly Observatory)
ESA’s Herschel observed the asteroid on January 5-6, 2013 during about 2 hours on its approach to Earth at about 14.5 million km.
“As well as the data being scientifically important in their own right, understanding key properties of asteroids will provide vital details for missions that might eventually visit potentially hazardous objects,” said Dr Laurence O’Rourke of the European Space Astronomy Center in Spain.
Herschel provided the first thermal infrared observations of Apophis at different wavelengths, which together with optical measurements helped refine estimates of the asteroid’s properties.
Previous estimates bracketed the asteroid’s average diameter at 270 ± 60 m; the new observations returned a more precise diameter of 325 ± 15 m.
“The 20% increase in diameter, from 270 to 325 m, translates into a 75% increase in our estimates of the asteroid’s volume or mass,” explained Dr Thomas Müller of the Max Planck Institute for Extraterrestrial Physics in Garching, Germany, who led the analysis of the new Herschel data.
By analyzing the heat emitted by Apophis, Herschel also provided a new estimate of the asteroid’s albedo of 0.23. This value means that 23% of the sunlight falling onto the asteroid is reflected; the rest is absorbed and heats up the asteroid. The previous albedo estimate for Apophis was 0.33.
“These numbers are first estimates based on the Herschel measurements alone, and other ongoing ground-based campaigns might produce additional pieces of information which will allow us to improve our results,” Dr Müller said.
“Although Apophis initially caught public interest as a possible Earth impactor, which is now considered highly improbable for the foreseeable future, it is of considerable interest in its own right, and as an example of the class of Near Earth Objects,” said Dr Göran Pilbratt, ESA’s Herschel Project Scientist. “Our unique Herschel measurements play a key role for the physical characterization of Apophis, and will improve the long-term prediction of its orbit.”
Tuesday, January 8, 2013
Posting resumes Thursday
I know I've been saying this periodically but this will be the last time I say it...I'm visiting relatives and although they have Wi fi I don't have a private room to work.
I'll be home Thursaday and will get back into the swing of things then.
I'll be home Thursaday and will get back into the swing of things then.
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